Hurtubise, L., et al.(2013). To play or not to play: Leveraging video in medical education. Journal of Graduate Medical Education, 5(1), 13-18. https://dx.doi.org/10.4300%2FJGME-05-01-32
Reading: Printed content accessed on paper or digital device such as an iPad.
Uses:
To explain complex content.
To share technical information.
To provide the information learners need for other activities.
Demonstration: A method for showing a step-by-step procedure or complex task.
Uses:
To help learners see how to do something correctly.
To clarify the nature of a new skill.
To increase confidence that a complex task can be completed.
To prepare participants for hands-on practice.
Resources:
Cooke, M., Irby, D. M., & O'Brien, B. C. (2010). Educating physicians: A call for reform of medical school and residency. Hoboken, NJ, John Wiley/Jossey-Bass. Summary
Drill and Practice: The repetitive practice of a skill with feedback from expert.
Uses:
To enable mastery of psychomotor or cognitive skills.
To enhance performance.
To develop automaticity.
To aid retention.
To develop technique.
Resources:
Vogel, D., & Harendza, S. (2016). Basic practical skills teaching and learning in undergraduate medical education–A review on methodological evidence. GMS Journal for Medical Education, 33(4), 1-19. https://dx.doi.org/10.3205%2Fzma001063
Discussion: An activity wherein learners attempt to reach agreement or synthesize arguments.
Uses:
To stimulate decision-making.
To arrive at consensus.
To increase learning engagement.
To foster sharing of differences.
Resources:
Li, S. X., & Pinto-Powell, R. (2017). Revisiting the merits of a mandatory large group classroom learning format. Medical Education Online, 22(1), 1396174. https://doi.org/10.1080/10872981.2017.1396174
Peters, H., Zdravkovic, M., Costa, > J., Celenza, A., Ghias, K., Klamen, D., Mossop, L., Rieder, M., Nadarajah, V. D., Wangsaturaka, D., Wohlin, M., & Weggemans, M. (2019). Twelve tips for enhancing student engagement. Medical Teacher, 41(6), 632-637. https://doi.org/10.1080/0142159X.2018.1459530
Debate: An activity wherein two learners or teams of learners defend opposing sides of an issue.
Uses:
To allow learners to apply their knowledge.
To expose unintended misunderstandings.
To illuminate complex issues.
To explore apprehension related to recommended or necessary change.
Resources:
Koklanaris, N., Mackenzie, A. P., Fino, E., Arslan, A. A., & Seubert, D. E.(2008). Debate preparation/ participation: an active, effective learning tool. Teaching and Learning in Medicine, 20(3), 235-238. https://doi.org/10.1080/10401330802199534
Game: A fun exercise that may involve competition, cooperation, or both.
Uses:
To allow for application of new knowledge and skills.
To increase learner engagement.
To stimulate learning readiness.
To enhance rapport among learners.
Resources:
Gorbanev, I., Agudelo-Londoño, S., González, R. A., Cortes, A., Pomares, A., Delgadillo, V., Yepes, F. J. & Muñoz, O. (2018). A systematic review of serious games in medical education. Medical Education Online, 23(1), 1-9. https://doi.org/10.1080/10872981.2018.1438718
Pitt, M. B., Borman-Shoap, E. C., & Eppich, W. J. (2015). Twelve tips for maximizing the effectiveness of game-based learning. Medical Teacher, 37(11), 1013-1017. https://doi.org/10.3109/0142159X.2015.1020289
Simulation: An activity that involves practice in a realistic context conducted in person or on a computer.
Uses:
To apply new knowledge and skills without the risks involved in real life.
To assess learning of knowledge and skills.
To enhance learning transfer.
To practice application when judgment is required before action.
Resources:
Boet, S., Bould, M. D., Burn, C. L., & Reeves, S. (2014). Twelve tips for a successful interprofessional team-based high-fidelity simulation education session. Medical Teacher, 36(10), 853-857. https://doi.org/10.3109/0142159X.2014.923558
Motola, I., Devine, L. A., Chung, H. S., Sullivan, J. E., & Issenberg, B. (2013). Simulation in healthcare education: A best evidence practical guide. AMEE Guide No. 82. Medical Teacher, 35(10), e1511-e1530, https://doi.org/10.3109/0142159X.2013.818632
Brainstorming: An activity wherein learners generate original ideas for solving a problem without prejudgment.
Law, M., Kwong, W., Friesen, F., Veinot, P., & Ng, S. L. (2015). The current landscape of TV and movies in medical education. Perspectives on Medical Education, 4(5), 218-224. http://dx.doi.org/10.1007/s40037-015-0235-3
Guided Imagery: Relaxation exercise wherein teacher asks learners to visualize the successful completion of a difficult task.
Uses:
To encourage learners to see how they can perform successfully.
To simulate “meta-cognition” and reflection.
To increase commitment.
To increase confidence before complex tasks.
Resources:
Dobkin, P. L., & Hutchinson, T. A. (2013). Teaching mindfulness in medical school: Where are we now and where are we going? Medical Education, 47(8), 768-779. https://doi.org/10.1111/medu.12200
Role Playing: An enactment by learners of realistic interactions, e.g., taking a patient’s history.
Uses:
To foster understanding of the roles of others.
To develop or change attitudes.
To try out sensitive ideas or practice controversial behaviors.
To foster application in areas where social skills are critical before action.
Resources:
Joyner, B., & Young, L. (2006). Teaching medical students using role play: Twelve tips for successful role plays. Medical Teacher, 28(3), 225-229. https://doi.org/10.1080/01421590600711252
Nestel, D., & Tierney, T. (2007). Role-play for medical students learning about communication. BMC medical education, 7(1), 3. https://doi.org/10.1186/1472-6920-7-3
Skit: An activity in which learners present a brief play rehearsed beforehand.
Uses:
To develop or change attitudes.
To try out sensitive or controversial behaviors.
To foster application in areas where social skills are critical.
To stimulate active engagement and interest.
Resources:
Dolberry, A. A. (2011). “General Hospital”: Using skit-writing and role-playing to teach pathogenesis. Journal of Microbiology & Biology Education: JMBE, 12(1), 38. http://dx.doi.org/10.1128/jmbe.v12i1.214
James, E., & Woodard, T. (2010). Skits that teach. Grand Rapids, MI: Zondervan.
Peer Teaching: Activity by which a learner teaches a skill to another learner.
Uses:
To foster learning because the best way to really learn something is to teach it to someone else.
To enhance transfer.
To foster application in areas where knowledge and skills must be synthesized and evaluated.
Resources:
Ten Cate, O., & Durning, S. (2007). Peer teaching in medical education: twelve reasons to move from theory to practice. Medical Teacher, 29(6), 591-599. https://doi.org/10.1080/01421590701606799
To increase confidence that students are learning.
To conduct formative evaluation of instruction.
Resources:
Larsen, D. P., Butler, A. C., & Roediger III, H. L. (2008). Test-enhanced learning in health professions education: A systematic review: BEME Guide No. 48. Medical Education, 42(10), 959-966. https://doi.org/10.1080/0142159X.2018.1430354
Hols-Elders, W., Bloemendaal, P., Bos, N., Quaak, M., Sijstermans, R., & De Jong, P. (2008). Twelve tips for computer-based assessment in medical education. Medical Teacher, 30(7), 673-678. https://doi.org/10.1080/01421590802279595
Concept Mapping: A method of visually displaying learners’ understanding of a complex concept.
Uses:
To enable self-assessment.
To enable correction of misunderstandings.
To engage both hemispheres of the brain at one time.
To increase retention.
Resources:
Torre, D. M., Durning, S. J., & Daley, B. J. (2013). Twelve tips for teaching with concept maps in medical education. Medical Teacher, 35(3), 201-208. https://doi.org/10.3109/0142159X.2013.759644
Team-Based Learning: A method whereby a team of learners tackles a complex authentic task.
Uses:
To conduct authentic assessment.
To increase retention.
To enhance transfer to real-world practice.
To develop teamwork skills.
Resources:
Parmelee, D. X., & Michaelsen, L. K. (2010). Twelve tips for doing effective team-based learning (TBL). Medical Teacher, 32(2), 118-122. https://doi.org/10.3109/01421590903548562
Burgess, A., Bleasel, J., Haq, I., Roberts, C., Garsia, R., Robertson, T., & Mellis, C. (2017). Team-based learning (TBL) in the medical curriculum: better than PBL? BMC Med Educ 17(243), 1-11. https://doi.org/10.1186/s12909-017-1068-z
In-Basket Exercise: A method wherein a work task that a learner must accomplish is introduced as if it was the real world
Social Media: A method of incorporating Facebook, Twitter, etc. into the learning environment.
Uses:
To increase learner engagement.
To supplement curriculum.
To foster life-long learning habits.
To promote professional networking.
Resources:
Kind, T., Patel, P. D., Lie, D., & Chretien, K. C. (2014). Twelve tips for using social media as a medical educator. Medical Teacher, 36(4), 284-290. https://doi.org/10.3109/0142159X.2013.852167
Forgie, S. E., Duff, J. P., & Ross, S. (2013). Twelve tips for using Twitter as a learning tool in medical education. Medical Teacher, 35(1), 8-14. https://doi.org/10.3109/0142159X.2012.746448
Flipped Classroom: A method in which the typical lecture and homework aspects of courses are reversed.
Uses:
To increase active learning and learner participation.
Hew, K. F., & Lo, C. K. (2018). Flipped classroom improves student learning in health professions education: A meta-analysis. BMC Medical Education, 18(1), 38. https://doi.org/10.1186/s12909-018-1144-z
Digital Storytelling: A method whereby learners create digital stories of topics such as disease progression.
Uses:
To increase active learning and learner participation.
To foster reflection and deeper learning.
To enhance multimedia production skills.
Resources:
Sandars, J., Murray, C., & Pellow, A. (2008). Twelve tips for using digital storytelling to promote reflective learning by medical students. Medical Teacher, 30(8), 774-777. https://doi.org/10.1080/01421590801987370