college banner
   

Application Deadlines

New Executive Doctor of Education Degree (Ed.D.) in Professional Leadership with an Emphasis in Health Science Education

Contact Robert Hausmann, Program Coordinator by email at: rchausmann@uh.edu
25 Instructional Strategies for Health Science Education

Acknowledgement:
Thanks to Dr. Thomas C. Reeves and Dr. Ümit Kartoğlu for compiling and letting us share this list.

Click on any of the strategies below to learn more.

Lecture: An oral presentation of content often illustrated with PowerPoint slides or other audiovisual media.

Uses:

  • To allow an expert to share expertise.
  • To present an argument or introduction to topic.
  • To provide the information learners need for other activities.
  • To stimulate asking questions so that material can be clarified.

Resources:

Video: An audiovisual presentation of content accessed from DVD, hard drive, online, or other media.

Uses:

  • To provide high level overview of content.
  • To capture interest or increase motivation.
  • To show processes that cannot be easily seen, e.g., slow or fast motion.
  • To zoom in or out to see things that cannot be seen with naked eye.

Resources:

Reading: Printed content accessed on paper or digital device such as an iPad.

Uses:

  • To explain complex content.
  • To share technical information.
  • To provide the information learners need for other activities.
  • To provide resources for later consultation.

Resources:

Demonstration: A method for showing a step-by-step procedure or complex task.

Uses:

  • To help learners see how to do something correctly.
  • To clarify the nature of a new skill.
  • To increase confidence that a complex task can be completed.
  • To prepare participants for hands-on practice.

Resources:

Drill and Practice: The repetitive practice of a skill with feedback from expert.

Uses:

  • To enable mastery of psychomotor or cognitive skills.
  • To enhance performance.
  • To develop automaticity.
  • To aid retention.
  • To develop technique.

Resources:

Discussion: An activity wherein learners attempt to reach agreement or synthesize arguments.

Uses:

  • To stimulate decision-making.
  • To arrive at consensus.
  • To increase learning engagement.
  • To foster sharing of differences.

Resources:

  • Li, S. X., & Pinto-Powell, R. (2017). Revisiting the merits of a mandatory large group classroom learning format. Medical Education Online, 22(1), 1396174. https://doi.org/10.1080/10872981.2017.1396174
  • Peters, H., Zdravkovic, M., Costa, > J., Celenza, A., Ghias, K., Klamen, D., Mossop, L., Rieder, M., Nadarajah, V. D., Wangsaturaka, D., Wohlin, M., & Weggemans, M. (2019). Twelve tips for enhancing student engagement. Medical Teacher, 41(6), 632-637. https://doi.org/10.1080/0142159X.2018.1459530

Debate: An activity wherein two learners or teams of learners defend opposing sides of an issue.

Uses:

  • To allow learners to apply their knowledge.
  • To expose unintended misunderstandings.
  • To illuminate complex issues.
  • To explore apprehension related to recommended or necessary change.

Resources:

Game: A fun exercise that may involve competition, cooperation, or both.

Uses:

  • To allow for application of new knowledge and skills.
  • To increase learner engagement.
  • To stimulate learning readiness.
  • To enhance rapport among learners.

Resources:

  • Gorbanev, I., Agudelo-Londoño, S., González, R. A., Cortes, A., Pomares, A., Delgadillo, V., Yepes, F. J. & Muñoz, O. (2018). A systematic review of serious games in medical education. Medical Education Online, 23(1), 1-9. https://doi.org/10.1080/10872981.2018.1438718
  • Pitt, M. B., Borman-Shoap, E. C., & Eppich, W. J. (2015). Twelve tips for maximizing the effectiveness of game-based learning. Medical Teacher, 37(11), 1013-1017. https://doi.org/10.3109/0142159X.2015.1020289

Simulation: An activity that involves practice in a realistic context conducted in person or on a computer.

Uses:

  • To apply new knowledge and skills without the risks involved in real life.
  • To assess learning of knowledge and skills.
  • To enhance learning transfer.
  • To practice application when judgment is required before action.

Resources:

  • Boet, S., Bould, M. D., Burn, C. L., & Reeves, S. (2014). Twelve tips for a successful interprofessional team-based high-fidelity simulation education session. Medical Teacher, 36(10), 853-857. https://doi.org/10.3109/0142159X.2014.923558
  • Motola, I., Devine, L. A., Chung, H. S., Sullivan, J. E., & Issenberg, B. (2013). Simulation in healthcare education: A best evidence practical guide. AMEE Guide No. 82. Medical Teacher, 35(10), e1511-e1530, https://doi.org/10.3109/0142159X.2013.818632

Brainstorming: An activity wherein learners generate original ideas for solving a problem without prejudgment.

Uses:

  • To come up with unique problem solutions.
  • To increase engagement and enthusiasm.
  • To enhance ownership in a change process.
  • To generate fresh ideas about complex topics.

Resources:

Provocation: An activity in which teacher intentionally introduces controversy.

Uses:

  • To capture the learners’ attention to a new area of study.
  • To increase interest and engagement.
  • To explore controversial or uncomfortable topics.
  • To expose and correct misconceptions.

Resources:

Guided Imagery: Relaxation exercise wherein teacher asks learners to visualize the successful completion of a difficult task.

Uses:

  • To encourage learners to see how they can perform successfully.
  • To simulate “meta-cognition” and reflection.
  • To increase commitment.
  • To increase confidence before complex tasks.

Resources:

Role Playing: An enactment by learners of realistic interactions, e.g., taking a patient’s history.

Uses:

  • To foster understanding of the roles of others.
  • To develop or change attitudes.
  • To try out sensitive ideas or practice controversial behaviors.
  • To foster application in areas where social skills are critical before action.

Resources:

Skit: An activity in which learners present a brief play rehearsed beforehand.

Uses:

  • To develop or change attitudes.
  • To try out sensitive or controversial behaviors.
  • To foster application in areas where social skills are critical.
  • To stimulate active engagement and interest.

Resources:

  • Dolberry, A. A. (2011). “General Hospital”: Using skit-writing and role-playing to teach pathogenesis. Journal of Microbiology & Biology Education: JMBE, 12(1), 38. http://dx.doi.org/10.1128/jmbe.v12i1.214
  • James, E., & Woodard, T. (2010). Skits that teach. Grand Rapids, MI: Zondervan.

Peer Teaching: Activity by which a learner teaches a skill to another learner.

Uses:

  • To foster learning because the best way to really learn something is to teach it to someone else.
  • To enhance transfer.
  • To foster application in areas where knowledge and skills must be synthesized and evaluated.

Resources:

Reflection: An activity wherein learners are given time to review and think about what was learned.

Uses:

  • To integrate new knowledge with pre-existing knowledge.
  • To allow personal perspectives to be examined in the light of new ideas.
  • To refine mental models.

Resources:

Quiz: A method of assessing learners’ knowledge.

Uses:

  • To enable self-assessment.
  • To enable correction of misunderstandings.
  • To expose areas in need of remediation.
  • To increase confidence that students are learning.
  • To conduct formative evaluation of instruction.

Resources:

  • Larsen, D. P., Butler, A. C., & Roediger III, H. L. (2008). Test-enhanced learning in health professions education: A systematic review: BEME Guide No. 48. Medical Education, 42(10), 959-966. https://doi.org/10.1080/0142159X.2018.1430354
  • Hols-Elders, W., Bloemendaal, P., Bos, N., Quaak, M., Sijstermans, R., & De Jong, P. (2008). Twelve tips for computer-based assessment in medical education. Medical Teacher, 30(7), 673-678. https://doi.org/10.1080/01421590802279595

Concept Mapping: A method of visually displaying learners’ understanding of a complex concept.

Uses:

  • To enable self-assessment.
  • To enable correction of misunderstandings.
  • To engage both hemispheres of the brain at one time.
  • To increase retention.

Resources:

Team-Based Learning: A method whereby a team of learners tackles a complex authentic task.

Uses:

  • To conduct authentic assessment.
  • To increase retention.
  • To enhance transfer to real-world practice.
  • To develop teamwork skills.

Resources:

  • Parmelee, D. X., & Michaelsen, L. K. (2010). Twelve tips for doing effective team-based learning (TBL). Medical Teacher, 32(2), 118-122. https://doi.org/10.3109/01421590903548562
  • Burgess, A., Bleasel, J., Haq, I., Roberts, C., Garsia, R., Robertson, T., & Mellis, C. (2017). Team-based learning (TBL) in the medical curriculum: better than PBL? BMC Med Educ 17(243), 1-11. https://doi.org/10.1186/s12909-017-1068-z

In-Basket Exercise: A method wherein a work task that a learner must accomplish is introduced as if it was the real world

Uses:

  • To assess learner knowledge and skills.
  • To expose areas in need of remediation.
  • To enhance transfer to real world.
  • To reinforce prior learning.

Resources:

Social Media: A method of incorporating Facebook, Twitter, etc. into the learning environment.

Uses:

  • To increase learner engagement.
  • To supplement curriculum.
  • To foster life-long learning habits.
  • To promote professional networking.

Resources:

Flipped Classroom: A method in which the typical lecture and homework aspects of courses are reversed.

Uses:

  • To increase active learning and learner participation.
  • To increase motivation and engagement.
  • To enable experiential learning.

Resources:

Digital Storytelling: A method whereby learners create digital stories of topics such as disease progression.

Uses:

  • To increase active learning and learner participation.
  • To foster reflection and deeper learning.
  • To enhance multimedia production skills.

Resources:

Podcasts: A method whereby learners listen to audio programs that extend, remediate, and/or reinforce their learning.

Uses:

  • To increase learner engagement with content.
  • To enable learning to continue while doing other activities such as driving or exercising.
  • To extend learning.
  • To remediate learning.
  • To reinforce learning.

Resources:

Self and Peer Assessment: A method whereby learners assess their own learning as well as their peer's learning.

Uses:

  • To increase learner confidence.
  • To foster useful feedback.
  • To focus on performance as well as knowledge.
  • To encourage a positive learning environment.

Resources:

 
UH College of Education